10 No-Fuss Ways to Figuring Out Your 45000 12
I am actually a bit confused by this number.
The real reason is that it’s the number of games that Arkane filed for bankruptcy in 2013.
It’s true that Arkane filed for bankruptcy in 2013, but it wasn’t because of a financial crisis. It was because Arkane was having a legal battle over how much it owed for the distribution of unfinished games — it had filed for bankruptcy because of this legal dispute. This is a pretty rare occurrence, actually.
Of course, Arkane filed for Chapter 11 bankruptcy in 2013, which means that it couldnt really afford to pay creditors in full. With this in mind, it was also in a bit of a legal battle over how much it needed to pay for unfinished games, not because it had filed for Chapter 11 bankruptcy, but because it wanted to pay the games out in full in advance of the bankruptcy filing.
A lot of these games would have been a major success for Arkane, if someone had not been a huge pain in the ass to work with, and was worth the time and effort.
I think the truth is that these games were definitely fun to make. They were also a bit of a gamble, which is why we had to take all the time and money we could to make them. They were just so far off from what it could have been. Of course, the fact that bankruptcy made them so expensive means that they lost a lot of money in the process.
The reason we think of these games as being so good is because, for the most part, it wasn’t a huge financial gamble. We had a lot more cash than we expected and the game was one of our biggest projects. However, the game was also one of the most difficult to make. It came from an idea that we had about three years prior, but we were so busy with other projects we didn’t really have a chance to revisit it until almost halfway through the project.
It may have seemed like a lot of money, but when it was all said and done we were at a loss on what to do with the cash we had. We had a ton of it, but we didn’t want to hoard it. We had a lot of games we were working on, but we had a ton of other things we wanted to do. We needed to find the balance between those things we wanted to do and the things we did because we had so much money.
The money we had was from a Kickstarter that we launched in July of 2013. We raised $45,000 of that money before we hit our target and ended up raising almost $50,000 before we had to take any money back and return it to Kickstarter. The rest of the money was used to hire our development team, and we used that money to continue working on the project in our spare time.
We’re very, very happy to have made this game. We could’ve easily quit and just done a sequel or something, but we felt we had to keep the game going. Also, we wanted to help people and make life easier for them.